A 2D object can be drawn by the user on the screen, as well as a 2D environnement. The object and its interaction with the environnment are then simulated (gravity, motion, angular speed, collisions).
Simulation of the effects different types of forces applied to different blocks of material.
Shooting an arrow on a moving target with an automatic aiming mode.
Simulation of a sailboat with two modes: manual steering and automatic steering
Bricks are falling from a helicopter and form a tower.
Simulation of a flipper game.